So, if I do find some time and resources to make this chicken-based platformer, what tools do I plan to use? ‘Foxtrot!’ was built by myself and Owen Bennett using Stencyl. ‘Pixelgrams’ was made by myself, Graham Spence and Ste Curran with Unity3D. So I could use Stencil or Unity. But I don’t really want to. Stencyl is a great game making tool that has a Scratch-like drag and snap interface. Unity3D is an incredibly powerful suite of tools and is always going to be a compelling choice. If I get more time to make games then I may well return to these technologies, but in the meantime I’m going down a different path.
So watch this space, but no breath holding. I’m still committed to Pixelgrams and another (secret, for now) personal project. I also have my day job to consider. So progress will be slow and most of my time at these early stages will be spent on planning.
I may even write a game design document 🙂