If I ever make another game it will probably have a whole mess of trees in it. It will probably be made with Blender and Unity3D. My open-source heart would choose Godot as my next game engine, but seeing that Unity3D gives you all sorts of useful stuff like tutorials, cloud build and app store integration for free… It really is a no brainer (for now). Especially if you’re a solo developer with limited resources and time.
I’ve delivered the final Pixelgrams update to the developer, and so after almost 3 years (3 years!? Game development takes time) I can start to think about implementing some of the ideas I’ve been storing in numerous doodles.
This picture is of a very quick and dirty test I did over my lunch hour when I should have been clipped into my stationary bike trainer (I’ll get on it tomorrow). I made a tree with Blender’s Sapling tree generator (that’s a birch), a v simple landscape and imported it into a Unity project. After setting up a bit repository on bitbucket, I managed to build an Android APK with Unity’s rather nifty Cloud Build service. When I have the time and energy, I’ll set the service up to also build iOS versions of the project. That stuff always takes time, and for now Android is a good testing platform.
Onwards, into the trees!