I’ve been on Twitter for years and for the most part I’ve really enjoyed the experience. It’s been a great place to keep up on what’s new and some of the jokes have been great. I’ve connected with some brilliant people. But for the last year or so I’ve felt that Twitter has become a place of noise and shouting with fewer and fewer real interactions occurring, at least in my timeline. I also need fewer distractions in my work and family life. So after almost 13K tweets, most of them just silly little drawings and bad jokes I’m sailing away in search of a bit more peace and quiet. I don’t for a second think this is significant for anyone other than myself, but that’s fine by me. If you’re reading this and would like an uninterrupted feed of drawings of birds in hats, connect with me on Instagram:
Or don’t! Maybe go for a walk and leave your ‘phone at home (yeah, right).
So, if I do find some time and resources to make this chicken-based platformer, what tools do I plan to use? ‘Foxtrot!’ was built by myself and Owen Bennett using Stencyl. ‘Pixelgrams’ was made by myself, Graham Spence and Ste Curran with Unity3D. So I could use Stencil or Unity. But I don’t really want to. Stencyl is a great game making tool that has a Scratch-like drag and snap interface. Unity3D is an incredibly powerful suite of tools and is always going to be a compelling choice. If I get more time to make games then I may well return to these technologies, but in the meantime I’m going down a different path.
So watch this space, but no breath holding. I’m still committed to Pixelgrams and another (secret, for now) personal project. I also have my day job to consider. So progress will be slow and most of my time at these early stages will be spent on planning.
I may even write a game design document 🙂
To be continued.