Concept art for a project. I haven’t touched Blender in a while and it was good to get back into it for a play. There are probably too many colours in this, but it’s not bad. The colour palette is taken from PICO-8. EDIT: I rebuilt the lighthouse using Windows 10’s super simple 3D BuilderContinue reading “The Lighthouse”
Project work and a jet-set lifestyle* is keeping me away from personal projects. But I grabbed an hour to mock something up: A little papercraft tower, tree and interested onlooker. The next steps will be to knock something up in Google’s ARCore and see if any of it works. You can’t get much more lo-polyContinue reading “AR Papercraftiness”
But someone has to do it… This is a work in progress, and mainly an exercise in getting textures and meshes at the right size for a small side project. Next step is to look into bump mapping the duck, and rigging for animation, of course. This version of the duck is relatively low poly.Continue reading “It’s a dirty job being a Test Duck”
Here’s a broad selection of my freelance animation and design work on many 2D and 3D animation projects. It contains my work on Peppa Pig, Hey Duggee!, Ben and Holly’s Little Kingdom, Moshi Monsters, Tee and Mo, short films, mobile games and corporate videos. I hope you like it. I use all sorts of toolsContinue reading “Animation Showreel 2018”
The toucan has evolved into a blue-booted chough. Why am I suddenly making 3d birds wearing hats? I’m updating my animation showreel, that’s why! What am I using? Blender for the CG, pens and Photoshop for everything else. When will it be finished? Oh crumbs, soon I hope.
Blooming typical. Continued working on the VR thing, and then paid work has come in to take over. Ah well. I’ll get there eventually. It’s all about pushing personal projects on just enough when one has the time.