Project work and a jet-set lifestyle* is keeping me away from personal projects. But I grabbed an hour to mock something up: A little papercraft tower, tree and interested onlooker. The next steps will be to knock something up in Google’s ARCore and see if any of it works. You can’t get much more lo-poly than this.
Below is the drawing for the tower and the tree’s textures:
That is all for now.
(* = I’m animation directing on a co-pro project, I get to go on an aeroplane occasionally)
But someone has to do it…
This is a work in progress, and mainly an exercise in getting textures and meshes at the right size for a small side project. Next step is to look into bump mapping the duck, and rigging for animation, of course. This version of the duck is relatively low poly. Below is a render with a sub surface modifier applied to the little fellow. The background textures are hand-drawn and coloured, scanned into Photoshop. They’re imported into Blender as planes. The duck is the usual combination of cubes, spheres and cylinders.
Here’s a broad selection of my freelance animation and design work on many 2D and 3D animation projects. It contains my work on Peppa Pig, Hey Duggee!, Ben and Holly’s Little Kingdom, Moshi Monsters, Tee and Mo, short films, mobile games and corporate videos. I hope you like it. I use all sorts of tools in my work, the main ones being:
- Adobe Flash (now known as ‘Animate’)
- Adobe After Effects
- Adobe Photoshop and Illustrator
- Unity3D and Godot
I still love Flash, even after all these years. Blender is my new favourite thing and I’d like to work on more projects with it. If you’d like me to help you with your animation project (any size or scope / as an animator, or animation designer… or both) then please get in touch:
firstname.lastname@example.org mobile: +44 (0)775 967 9384
The toucan has evolved into a blue-booted chough.
Why am I suddenly making 3d birds wearing hats? I’m updating my animation showreel, that’s why!
What am I using? Blender for the CG, pens and Photoshop for everything else.
When will it be finished? Oh crumbs, soon I hope.