Project work and a jet-set lifestyle* is keeping me away from personal projects. But I grabbed an hour to mock something up: A little papercraft tower, tree and interested onlooker. The next steps will be to knock something up in Google’s ARCore and see if any of it works. You can’t get much more lo-poly than this.
Below is the drawing for the tower and the tree’s textures:
That is all for now.
(* = I’m animation directing on a co-pro project, I get to go on an aeroplane occasionally)
But someone has to do it…
This is a work in progress, and mainly an exercise in getting textures and meshes at the right size for a small side project. Next step is to look into bump mapping the duck, and rigging for animation, of course. This version of the duck is relatively low poly. Below is a render with a sub surface modifier applied to the little fellow. The background textures are hand-drawn and coloured, scanned into Photoshop. They’re imported into Blender as planes. The duck is the usual combination of cubes, spheres and cylinders.
Here’s a broad selection of my freelance animation and design work on many 2D and 3D animation projects. It contains my work on Peppa Pig, Hey Duggee!, Ben and Holly’s Little Kingdom, Moshi Monsters, Tee and Mo, short films, mobile games and corporate videos. I hope you like it. I use all sorts of tools in my work, the main ones being:
- Adobe Flash (now known as ‘Animate’)
- Adobe After Effects
- Adobe Photoshop and Illustrator
- Unity3D and Godot
I still love Flash, even after all these years. Blender is my new favourite thing and I’d like to work on more projects with it. If you’d like me to help you with your animation project (any size or scope / as an animator, or animation designer… or both) then please get in touch:
firstname.lastname@example.org mobile: +44 (0)775 967 9384
The toucan has evolved into a blue-booted chough.
Why am I suddenly making 3d birds wearing hats? I’m updating my animation showreel, that’s why!
What am I using? Blender for the CG, pens and Photoshop for everything else.
When will it be finished? Oh crumbs, soon I hope.
Blooming typical. Continued working on the VR thing, and then paid work has come in to take over. Ah well. I’ll get there eventually. It’s all about pushing personal projects on just enough when one has the time.
A while ago I posted a blog post talking about AR and pirates. Since then I’ve been fortunate enough to have been granted a workplace at the Brighton Fuse Box, where all sorts of artists and developers work on their AR and VR projects. I’ve spent the first couple of weeks trying to not look too bemused when people start saying technical stuff about shaders. I’ve also been figuring out what I want to do with the opportunity and it looks like Godot’s recent improved support for OpenVR has coincided nicely with me actually making something (rather than thinking about making something in-between paid work, as is usually the case).
The first milestone I’m heading for is to get a decent looking environment built using hand drawn assets. Then I’ll be looking to implement Godot’s OpenVR plugin to make a very simple virtual setting. I’m hoping I’ll be getting some collaboration on this. At this stage I have no idea if the idea will be successful, but I’ve spent a fun Friday afternoon making some assets and sticking them in the Godot Engine. Below is a very short (and a trifle dull) video of me testing texture sizes but hopefully things will get more interesting as the project continues over the next few weeks.
Why use Godot? Why not use Unity3D instead? After all, the latter is fast approaching the status of Industry Standard when it comes to game, AR and VR dev (at least it is around here). I can’t really point to a better reason than I really like Godot, it’s editor and it’s approach. I like that it’s open source and that using it doesn’t commit you to a private company’s business structure and release schedule. Of course, there are often frustrations when using relatively young, open source tools but so far it’s all good. Next time I post about this I hope it will be something more substantial.
I’ve been thinking about dipping my toe in some AR (Augmented Reality) development, but have been waiting for a decent idea which I can shoe-horn some pirates into. I’ve also been waiting for Google to get their act together and release something akin to Apple’s ARKit, which they have now done with ARCore.
So the idea involves pirates and paper craft and pens: The 3 P Holy Trinity. What next beyond inky doodles in my notebook? Um, well. Some time to commit to it would be a good start. And a test device (say a 2nd hand Google Pixel ‘phone). Add that to some Blender3D models, hand drawn texture maps and Unity3D and I’m in business.
Anyone who wants to help, bung me a message here. Must like pirates and fun. I’ll be at Brighton’s VR/AR meetup tonight in the faint hope that:
- Anyone actually reads this blog
- They will be at the same meetup
Let’s hope Nintendo’s Labo announcement helps raise the profile of folding stuff out of cardboard and thick paper.