Concept art for a project. I haven’t touched Blender in a while and it was good to get back into it for a play. There are probably too many colours in this, but it’s not bad. The colour palette is taken from PICO-8.
I rebuilt the lighthouse using Windows 10’s super simple 3D Builder and 3D Paint, just to see how they work. They’re both intriguing tools and a lot of fun. If you have Windows Mixed Reality Viewer installed on your device, or a Hololens you can share and view the models you create. Here’s the lighthouse on Microsoft’s Remix 3D site (unfortunately I can’t embed this on WordPress). Here’s a screenshot:
I and my daughter made some bird sprites in PICO-8 quite some time ago, and only now have I got around to posting them to the PICO-8 BBS. Here is the link to the post with the details, along with the cartridge for you to download and use in your own PICO-8 creations:
What is PICO-8?
From the website:
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a commandline and simple built-in tools for creating your own cartridges and exploring the PICO-8 cartverse.
128×128 16 colours
4 channel chip blerps
256 8×8 sprites
The harsh limitations of PICO-8 are carefully chosen to be fun to work with, to encourage small but expressive designs, and to give cartridges made with PICO-8 their own particular look and feel.
PICO-8 has tools for editing code, music, sound, sprites, maps built right into the console. Create a whole game or program in one sitting without needing to leave the cosy development environment!
PICO-8 cartridges can be saved in a special .png format and sent directly to other users, shared with anyone via a web cart player, or exported to stand-alone HTML5, Windows, Mac and Linux apps.
Any cartridge can be opened again in PICO-8, letting you peek inside to modify or study the code, graphics and sound.
Explore the Cartverse
PICO-8 comes with a built-in cartridge browser called SPLORE, for searching and favouriting carts from the online collection.
A sketch in search of something more substantial. As usual.
Me and the first born are playing a lot of Magic again (they are particularly in deep) and we never have enough token creatures. So here is one I made earlier. I should really use an MTG sized card (rather than a blank playing card), but can you actually get them?
A twitcher is someone who will go to great lengths to view new bird species. For some twitchers their pursuit can turn into an obsession and can involve extensive travel, dedicated monitoring of birding hotspots and networking with other twitchers.
I have half an idea stuck in my brain, but lack the wherewithal to explore it further. In the meantime, here are some tiny doodles while I watch a render bar creep from left to right. As I have been doing these last 20 years.
Here’s a thing:
Drawing with a pen and colouring with pencils is faster, better and more enjoyable than using a computer.
I haven’t given up drawing with a pen (quite the opposite), but I thought I’d post some pixel art game concept work that I don’t think is quite right (yet). The idea was to try making some pixel art backgrounds look more “hand-drawn”. I don’t think it’s the right approach for the game I’m working on with the other Pixelgrams team, but it is something I will pursue on a personal project if I get the opportunity. This tile set was made using Pyxel Edit, which to date is the best tile editor I’ve used. I’m sure there are others out there, but that’s the one I use.
For pixel character animations I have started using Aseprite: