I’ve been thinking about dipping my toe in some AR (Augmented Reality) development, but have been waiting for a decent idea which I can shoe-horn some pirates into. I’ve also been waiting for Google to get their act together and release something akin to Apple’s ARKit, which they have now done with ARCore.
So the idea involves pirates and paper craft and pens: The 3 P Holy Trinity. What next beyond inky doodles in my notebook? Um, well. Some time to commit to it would be a good start. And a test device (say a 2nd hand Google Pixel ‘phone). Add that to some Blender3D models, hand drawn texture maps and Unity3D and I’m in business.
Anyone who wants to help, bung me a message here. Must like pirates and fun. I’ll be at Brighton’s VR/AR meetup tonight in the faint hope that:
- Anyone actually reads this blog
- They will be at the same meetup
Let’s hope Nintendo’s Labo announcement helps raise the profile of folding stuff out of cardboard and thick paper.
I’ve been hijacked by some paid work, and so The Rambler isn’t finished. But it nearly is! A small matter of lettering and colouring… not before Monday at this rate. Oh well. Best laid plans and all that. It’ll get done. In the meantime:
If I can get the last of the inking and colouring done I’ll post “The Rambler” tomorrow. Just when you make time to get something done, paid work turns up. It’s some kind of cosmic law. In the meantime / meanwhile:
I’ll be posting the full 2 pages of “The Rambler” on Friday (or hope to, as I’m still working on the 2nd page). In the meantime, here’s a detail. It’s pen and ink on bristol board, coloured digitally. I’m not brave enough to colour it with real pencils / paint. Not yet.
I’ve been working on a short 2 page comic / hidden item game called “The Rambler”. I’m hoping to post the entire thing here on the blog on Friday 1st December. Until then, here’s a detail:
I especially enjoyed the view from Five Face Hill. Splendid!
I’ve spent the last couple of days setting up art and assets for a possible Acorn Island game. If it goes anywhere it’ll be an adventure game made with pens, paper and computers. The workflow is something like this:
- Draw the backgrounds and some props with ink on paper
- Scan the artwork and map to planes in Blender
- Create simple CG characters in Blender
- Throw it all in Unity and make something fun.
- Easy, right?
I’m making it up as I go along and I’ll continue so long as it stays fun, stays viable and if paid work doesn’t get in the way. Below are some more work in progress images. For this demo I want to use just one material for all the object textures, so everything has been placed on a 2048×2048 png, and that’s what I use for all the UVs. Hopefully this will keep performance nice and brisk (this is for mobile innit). Not that I’m intending the game to be asset heavy. Simplicity is the
lazy efficient artist’s best friend after all.
Here’s the texture for the demo’s single material. The drawings were coloured and rearranged in Pshop. Maybe I’ll need to use more than one material, let’s see how it goes:
And here’s a screenshot of a mock up of the demo made in Blender. The final version will be less sparse, but this is a good start:
Don’t expect loads of progress on this. I have to fit personal projects in and around work and life! But I’m enthused and want to crack on with it. Keep an eye on this blog for updates, or the usual social media channels.