Toucan Testing

I’ve spent the last couple of days setting up art and assets for a possible Acorn Island game. If it goes anywhere it’ll be an adventure game made with pens, paper and computers. The workflow is something like this:

  • Draw the backgrounds and some props with ink on paper
  • Scan the artwork and map to planes in Blender
  • Create simple CG characters in Blender
  • Throw it all in Unity and make something fun.
  • Easy, right?

I’m making it up as I go along and I’ll continue so long as it stays fun, stays viable and if paid work doesn’t get in the way. Below are some more work in progress images. For this demo I want to use just one material for all the object textures, so everything has been placed on a 2048×2048 png, and that’s what I use for all the UVs. Hopefully this will keep performance nice and brisk (this is for mobile innit). Not that I’m intending the game to be asset heavy. Simplicity is the lazy¬†efficient artist’s best friend after all.

IMG_20171109_150813

Here’s the texture for the demo’s single material. The drawings were coloured and rearranged in Pshop. Maybe I’ll need to use more than one material, let’s see how it goes:

AI_Texture

And here’s a screenshot of a mock up of the demo made in Blender. The final version will be less sparse, but this is a good start:

Toucan Stroll

Don’t expect loads of progress on this. I have to fit personal projects in and around work and life! But I’m enthused and want to crack on with it. Keep an eye on this blog for updates, or the usual social media channels.

Is the Pirate Life for Yee?

We’re getting close to the end of our trip to Acorn Island. You have a choice between:

1. Doing the decent thing.

2. Greed, or

3. Dressing up in loud clothing and sailing the 7 Seas. Arrrrr.

Why don’t you join in while you still can?

This is not the end, yet

Because when all seems lost, Jesper will arrive in the nick of time*. There are only 5 days to go of this nonsense, so NOW is the time to play along and show the breadth of your knowledge of FISH:

(* = Jesper is not contractually obliged to arrive in the nick of time for you, but he will endeavour to turn up within a pre-arranged 48 hour time slot. Terms and conditions apply)

I see trouble ahead

The players of the Acorn Island adventure game got to visit the three-eared Kat King. He tells them that the bear’s missing father was on his way to Scrimshaw Isle, with a cargo for a pirate gang. If you like that sort of thing then join in here on Twitter (there are only 6 days to go):