It’s a dirty job being a Test Duck

Test Duck-01.jpg

But someone has to do it…

This is a work in progress, and mainly an exercise in getting textures and meshes at the right size for a small side project. Next step is to look into bump mapping the duck, and rigging for animation, of course. This version of the duck is relatively low poly. Below is a render with a sub surface modifier applied to the little fellow. The background textures are hand-drawn and coloured, scanned into Photoshop. They’re imported into Blender as planes. The duck is the usual combination of cubes, spheres and cylinders.

Test Duck-02.jpg

Chough Choughington

froststuff_Chough_Pose-01

The toucan has evolved into a blue-booted chough.

Why am I suddenly making 3d birds wearing hats? I’m updating my animation showreel, that’s why!

What am I using? Blender for the CG, pens and Photoshop for everything else.

When will it be finished? Oh crumbs, soon I hope.

Duggee Wins a BAFTA

duggeebafta

‘Hey Duggee!’, the animated TV show that I worked on as a designer for the last couple of years has just won the prestigious BAFTA award for Best Pre-school Series. It feels good, as it is a great, funny show. Congratulations to all the team at Studio AKA who have worked so hard on it.

‘A-WRUFF!’