But someone has to do it…
This is a work in progress, and mainly an exercise in getting textures and meshes at the right size for a small side project. Next step is to look into bump mapping the duck, and rigging for animation, of course. This version of the duck is relatively low poly. Below is a render with a sub surface modifier applied to the little fellow. The background textures are hand-drawn and coloured, scanned into Photoshop. They’re imported into Blender as planes. The duck is the usual combination of cubes, spheres and cylinders.
The toucan has evolved into a blue-booted chough.
Why am I suddenly making 3d birds wearing hats? I’m updating my animation showreel, that’s why!
What am I using? Blender for the CG, pens and Photoshop for everything else.
When will it be finished? Oh crumbs, soon I hope.
“Hey Duggee” has won a second BAFTA award for Best Pre-School Animation. Quite right too! I believe it was “The Tadpole Badge” episode that was chosen to represent the series to the jury, which I designed. So that’s a nice start to my week. Well done to everyone who made (and continue to make) Duggee the brilliant show that it is.
Here are more details on the BAFTA website.
All images © Studio AKA
Hey Duggee! won the Best Pre-school series at this year’s International Emmy Awards!
I worked on both seasons as a designer, and I’m thrilled for Duggee, the squirrels and the team 🙂
‘Hey Duggee!’, the animated TV show that I worked on as a designer for the last couple of years has just won the prestigious BAFTA award for Best Pre-school Series. It feels good, as it is a great, funny show. Congratulations to all the team at Studio AKA who have worked so hard on it.