It’s a dirty job being a Test Duck

Test Duck-01.jpg

But someone has to do it…

This is a work in progress, and mainly an exercise in getting textures and meshes at the right size for a small side project. Next step is to look into bump mapping the duck, and rigging for animation, of course. This version of the duck is relatively low poly. Below is a render with a sub surface modifier applied to the little fellow. The background textures are hand-drawn and coloured, scanned into Photoshop. They’re imported into Blender as planes. The duck is the usual combination of cubes, spheres and cylinders.

Test Duck-02.jpg

Bad day? What would Hinault do?


You know what he’d do #rule5

This is from a couple of years ago. I need to think on it as I haven’t been out on my bike since just before Christmas. I decided to have a rest through January, but what with work pressure, family life and snow I still haven’t been out for a ride in 2018.

A sorry state of affairs. My legs are weak, my resolve is weaker. Something must be done. What would Hinault do?