Here’s a broad selection of my freelance animation and design work on many 2D and 3D animation projects. It contains my work on Peppa Pig, Hey Duggee!, Ben and Holly’s Little Kingdom, Moshi Monsters, Tee and Mo, short films, mobile games and corporate videos. I hope you like it. I use all sorts of tools in my work, the main ones being:
- Adobe Flash (now known as ‘Animate’)
- Adobe After Effects
- Adobe Photoshop and Illustrator
- Unity3D and Godot
I still love Flash, even after all these years. Blender is my new favourite thing and I’d like to work on more projects with it. If you’d like me to help you with your animation project (any size or scope / as an animator, or animation designer… or both) then please get in touch:
firstname.lastname@example.org mobile: +44 (0)775 967 9384
The toucan has evolved into a blue-booted chough.
Why am I suddenly making 3d birds wearing hats? I’m updating my animation showreel, that’s why!
What am I using? Blender for the CG, pens and Photoshop for everything else.
When will it be finished? Oh crumbs, soon I hope.
2018 will be the Year of the Toucan, and Timmy 2 Cans will be the Mayor of Your Town.
Here is a silver birch, minding it’s own business. It looks close to dropping its leaves. I made it using Blender and its ‘Sapling’ tree generator, which produces a bunch of curves for the trunk and branches (based on your inputs) and some simple planes for the leaves. I wanted to give the trunk a texture map, so I converted the trunk curves to a mesh, UV unwrapped the mesh and created the birch bark texture in Krita (as it has a nice pencil tool).
Here’s a picture of the mesh if you like that kind of thing:
Why am I making trees in Blender? I just have an idea of a little game I’d like to try out and I like the thought of using Blender and Unity3D. I’ll post up progress from time to time.
If I ever make another game it will probably have a whole mess of trees in it. It will probably be made with Blender and Unity3D. My open-source heart would choose Godot as my next game engine, but seeing that Unity3D gives you all sorts of useful stuff like tutorials, cloud build and app store integration for free… It really is a no brainer (for now). Especially if you’re a solo developer with limited resources and time.
I’ve delivered the final Pixelgrams update to the developer, and so after almost 3 years (3 years!? Game development takes time) I can start to think about implementing some of the ideas I’ve been storing in numerous doodles.
This picture is of a very quick and dirty test I did over my lunch hour when I should have been clipped into my stationary bike trainer (I’ll get on it tomorrow). I made a tree with Blender’s Sapling tree generator (that’s a birch), a v simple landscape and imported it into a Unity project. After setting up a bit repository on bitbucket, I managed to build an Android APK with Unity’s rather nifty Cloud Build service. When I have the time and energy, I’ll set the service up to also build iOS versions of the project. That stuff always takes time, and for now Android is a good testing platform.
Onwards, into the trees!