Remembering a Fox in a Hat

 

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Every now and again I go through my Google Photos and work folders to remind myself of stuff I’ve made in the past. Here’s something I’ve blogged elsewhere, but want to put here because I’m still very proud of it: a pixel-perfect-platform game called ‘Foxtrot! that I, Owen Bennett and Tom Gisby made a few years ago. The iOS version was removed from Apple’s App Store for being too old but the  Android version of the game still lives here on Google Play (although it may be too old for your new fangled device), I’ve set it to ‘Free’ so you shouldn’t be charged to play it. I hope you enjoy it at least half as much as I enjoyed making it.

Here’s the game trailer:

The truth about ‘Foxtrot!’ is that it’s rather challenging, and we never really solved the ‘old touch screen buttons’ issue. Actually, we did solve it, with a rather nifty split-screen solution. Those who got this new control scheme loved it. Every one else hated it. I naively hoped gamers would embrace innovation, but it was a mistake I shall never repeat. Never mind, ‘Foxtrot!’ was my first published game and a labour of love. And here it lies, always remembered.

 

 

This is not the end, yet

Because when all seems lost, Jesper will arrive in the nick of time*. There are only 5 days to go of this nonsense, so NOW is the time to play along and show the breadth of your knowledge of FISH:

(* = Jesper is not contractually obliged to arrive in the nick of time for you, but he will endeavour to turn up within a pre-arranged 48 hour time slot. Terms and conditions apply)

I see trouble ahead

The players of the Acorn Island adventure game got to visit the three-eared Kat King. He tells them that the bear’s missing father was on his way to Scrimshaw Isle, with a cargo for a pirate gang. If you like that sort of thing then join in here on Twitter (there are only 6 days to go):