Hand Drawn Textures

Drawing stuff with pen and pencil, before scanning into the computer and then into Blender. Faster than drawing in Photoshop (at least it is for me). Loads of room for mistakes, but that’s half the fun (the other half is doing all the hatching).



You may have missed the live instagramming of my walk through Cuckfield woods earlier today. It was quite an adventure. Muddy trainers, overgrown paths. A pheasant! Slippery branches pretending to be bridges across shallow streams.

Most of the time the life of a freelancer is hard, hard graft but sometimes I get out of the house and mange to get into some trees. And then it’s worth it. Always.


Sliver Brich


Here is a silver birch, minding it’s own business. It looks close to dropping its leaves. I made it using Blender and its ‘Sapling’ tree generator, which produces a bunch of curves for the trunk and branches (based on your inputs) and some simple planes for the leaves. I wanted to give the trunk a texture map, so I converted the trunk curves to a mesh, UV unwrapped the mesh and created the birch bark texture in Krita (as it has a nice pencil tool).

Here’s a picture of the mesh if you like that kind of thing:


Why am I making trees in Blender? I just have an idea of a little game I’d like to try out and I like the thought of using Blender and Unity3D. I’ll post up progress from time to time.