One from the archives. Happy Pixel Friday!
In the beginning there was #haikuwednesday and now there is #pixelfriday
I and my daughter made some bird sprites in PICO-8 quite some time ago, and only now have I got around to posting them to the PICO-8 BBS. Here is the link to the post with the details, along with the cartridge for you to download and use in your own PICO-8 creations:
What is PICO-8?
From the website:
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a commandline and simple built-in tools for creating your own cartridges and exploring the PICO-8 cartverse.
128×128 16 colours
4 channel chip blerps
256 8×8 sprites
The harsh limitations of PICO-8 are carefully chosen to be fun to work with, to encourage small but expressive designs, and to give cartridges made with PICO-8 their own particular look and feel.
PICO-8 has tools for editing code, music, sound, sprites, maps built right into the console. Create a whole game or program in one sitting without needing to leave the cosy development environment!
PICO-8 cartridges can be saved in a special .png format and sent directly to other users, shared with anyone via a web cart player, or exported to stand-alone HTML5, Windows, Mac and Linux apps.
Any cartridge can be opened again in PICO-8, letting you peek inside to modify or study the code, graphics and sound.
Explore the Cartverse
PICO-8 comes with a built-in cartridge browser called SPLORE, for searching and favouriting carts from the online collection.
A twitcher is someone who will go to great lengths to view new bird species. For some twitchers their pursuit can turn into an obsession and can involve extensive travel, dedicated monitoring of birding hotspots and networking with other twitchers.
I haven’t given up drawing with a pen (quite the opposite), but I thought I’d post some pixel art game concept work that I don’t think is quite right (yet). The idea was to try making some pixel art backgrounds look more “hand-drawn”. I don’t think it’s the right approach for the game I’m working on with the other Pixelgrams team, but it is something I will pursue on a personal project if I get the opportunity. This tile set was made using Pyxel Edit, which to date is the best tile editor I’ve used. I’m sure there are others out there, but that’s the one I use.
For pixel character animations I have started using Aseprite:
Whatever it becomes, everyone will be sporting a titfer.