Every now and again I go through my Google Photos and work folders to remind myself of stuff I’ve made in the past. Here’s something I’ve blogged elsewhere, but want to put here because I’m still very proud of it: a pixel-perfect-platform game called ‘Foxtrot! that I, Owen Bennett and Tom Gisby made a few years ago. The iOS version was removed from Apple’s App Store for being too old but the Android version of the game still lives here on Google Play (although it may be too old for your new fangled device), I’ve set it to ‘Free’ so you shouldn’t be charged to play it. I hope you enjoy it at least half as much as I enjoyed making it.
Here’s the game trailer:
The truth about ‘Foxtrot!’ is that it’s rather challenging, and we never really solved the ‘old touch screen buttons’ issue. Actually, we did solve it, with a rather nifty split-screen solution. Those who got this new control scheme loved it. Every one else hated it. I naively hoped gamers would embrace innovation, but it was a mistake I shall never repeat. Never mind, ‘Foxtrot!’ was my first published game and a labour of love. And here it lies, always remembered.
After waiting for over a year, I’m making some progress on one or two personal projects. Obviously, it would be best to concentrate on just one but I want to see if I can manage to make some tiny games / apps / digital toys this year, as well as pans to make a real actual book. So, here’s the toucan in 48×48 pixel splendour.